I spent a whole week exploring Decentraland (DCL), visiting hundreds of different locations within it. I wanted to determine if it lived up to its hype 2 years after its initial Feb 2020 launch.
Decentraland (DCL) is a free-to-play virtual metaverse spanning a 5km x 5km area. It makes money from selling 16m x 16m land plots for 5000 MANA (~$4000) to private developers, who can build whatever they want on their land. As a visitor, you don’t have to pay anything to explore around. Most areas are completely free to explore, and I didn’t pay a single token during my trip.
I like to think of Decentraland as the world’s largest and loneliest virtual mall/amusement park. There are about 300 players in DCL at any given time, but since it’s so large, you can walk around for 30 minutes without seeing a single person.
Many of the places are quite beautiful, so it’s quite a shame that there are so few visitors. On the other hand, the game engine runs very poorly, and there are so many bugs in DCL. I can’t go 5 minutes without hitting bug. If they could fix the performance issues and bugs, I’m sure land developers would be able to build better locations, and there would be a lot more visitors.
The Basics
Everyone starts off in the Genesis Plaza. You might find ~20 people here, which makes it one of the busier locations in DCL.
Genesis Plaza is a tutorial area where you can learn about the basics of DCL. DCL is completely open-world, so you can immediately visit and teleport to any area using the map.
Wearables: There are lot of free wearables for your avatar, but you can also collect minted NFT wearables on the Polygon PoS network. The most exotic ones usually need to be purchased. Some quests and events will mint you free NFT wearables, but they usually requires a lot of work doing various tedious and menial tasks.
What is there in DCL?
Sight-seeing: There are so many parks, plazas, and buildings. If you enjoy backpacking and visiting cities in foreign countries, this is the virtual version of that.
Special Events: There are always special limited-time events going on in DCL. The events that give away free NFT wearables are highly-popular, and it’s not uncommon to see 20+ visitors new events.
Empty plots and rental spaces: Most of the land in DCL is empty and unsold
Storefronts and advertisements/tributes for people and events in real life
Art galleries where you can view NFTs and click on links to purchase them
Casinos (mostly empty) where you can play by yourself. The one exception is Ice Poker (Stronghold), which sometimes gets up to 50-100 players during busy hours.
Mini-games: A few really-boring NFT collectible "games". Most of these were extremely buggy and NOT remotely fun. The one exception I enjoyed playing was in the Spooky Forest, which is also the one also gave out most of my NFT wearables.
Dance venues: There are so many dance venues
Theaters where you can watch videos. Many of them were either inactive or broken.
Interesting Privately-owned locations
These are privately-purchased land that I found interesting
LaLigaLand: The Spanish football league built an entire stadium with supporting buildings, a shopping area, a helicopter, VIP sections, and a tram that goes around the entire stadium.
There’s currently an event quest going on where you can pick up several NFT wearables and a LNY rabbit ear hat.
Hinata Tower: A waifu NFT marketplace. It’s just a really-pretty building.
Samsung 837x: A multi-building exhibit built for Samsung products
Art Displays
There are so many random art displays in DCL. You can visit, interact with, and climb most of these displays.
Community Plazas
There are many public plazas in DCL where you can just hang out. Some of them are also art.
These would be really cool meetup locations if they existed in real life, but they’re completely empty in DCL. I don’t think I’ve ever seen another real person visiting any of these locations.
Dance Venues
MetaVerse Music Festival (MVMF): There’s a whole giant district for a music festival filled with multiple dance venues.
What was really annoying was that the music cuts out abruptly as soon as you exit the land tile. And sometime it’ll just randomly cut out for no reason.
Businesses
There are some real businesses and organizations that have set up storefronts in DCL. $5K for a 16m x 16m space is much cheaper than buying land in real life.
KB Homes built 3 model homes you can visit and customize. This is actually pretty cool and useful.
Collecting NFT Wearables
There are many ways to obtain NFT collectibles:
Special limited-time events: This is the best and easiest way to get free NFT collectibles. Both the recent LaLigaLand Lunar New Year event and Doritos Triangle Studios event gave me 5-10 collectible NFTs each, and it only took 10-20 minutes to complete each of them (if it weren’t for bugs).
Cost of publishing NFTs: Keep in mind that Decentraland charges developers $150 to publish each unique item. So this 10-item NFT giveaway cost Doritos at least $1500 plus additional Polygon PoS network gas fees. Each NFT mint is ~150k gas (uses metatransactions), so minting 10k items could easily cost $500-1000 in transaction fees.
Spooky Forest 2022 quest: This was a 5-day event back in 2022 (YouTube walkthrough) where you can collect NFT items. Some of the NFTs have run out, but most of them are still available as of Feb 2023. This was also the only partially-fun community “game” that I came across.
Permanent community RPG games: Do NOT play these unless your idea of fun is doing a single action over-and-over again for 10 hours. There are many community RPG games like WonderMine Crafting, Antrom RPG, Soul Magic, Butterfly Prawn Farm. All of these are so mind-numbingly boring. You will lose brain cells playing any of these longer than 10 minutes, and it usually takes 2-20 hours of left-clicking before you can acquire any NFTs through them.
Buy them on the DCL marketplace. Most items, even legendary ones can be acquired for $1-10 on the Polygon network.
The only super-expensive ones are the Unique items. There is only one of each, and they can go for hundreds/thousands of dollars.
Other random locations
Archverse: Some Chinese community built an ENTIRE 1 square km village in DCL. I have no idea what it is, but it’s entirely empty. I wandered around for 20 minutes and didn’t see another player. I believe it was an art project? Would’ve been a super expensive project considering how many tiles it uses.
Ads and Rented Spaces
A lot of space in DCL was bought by advertisers and squatters who had no intention to develop their land. There is way too much unused land in DCL, and I doubt these guys are going to get many rental customers.
Glitches and Bugs
There are so many bugs in DCL, and I literally could not go 5 minutes without encountering one.
Despawning objects is probably the worst issue. Often when I’m doing a 10+ minute quest, something will despawn and prevent me from completing the mission. So then I have to start over. There was one quest that should’ve taken only 15 minutes to complete, but I ended up restarting it 5 times because of the despawning bug.
Concluding Thoughts and Review
Good for Exploration:
If you like visiting foreign countries and backpacking by yourself, it’s actually somewhat fun to visit Decentraland. There are a lot of locations without a purpose, and it feels kind of like discovering random locations when traveling.
One way to look at DCL is as a giant virtual art museum or playground. A lot of user-designed locations are very creative and pretty.
For me, the highlight of Decentraland was traveling around and discovering things.
Lack of users:
Ice Poker Stronghold often has 50+ users. Other than Ice Poker, there are not many players in Decentraland. It’s like a dead mall. I’ve visited entire districts for 30 minutes and not seen a single other player.
Given that it costs Decentraland $1.5M a month to maintain, they really need more players. Virtual storefronts for business are only good if people visit. I suspect these storefronts might get a few visitors per month.
Also, the game engine has trouble handling 30+ users in one location without stuttering, so that also limits the platform’s growth.
Expensive for developers:
While it’s not anywhere close to being as expensive as setting up a physical store in real life, it is pricey for companies to set up a storefront or location in Decentraland.
Cost of land: Developers have to pay 5000 MANA to buy each 16m x 16m land tile (secondary market prices may vary). Some of the larger places are 4x4, so that’s 80K MANA or about $60,000 USD. At the peak of the bull market, that would’ve been $300k USD.
Cost of NFTs: In addition, Decentraland charges $150 USD per unique NFT wearable. So if a private company decides to give away a set of 10 NFT items to its customers, that’s a minimum of $1500 spent on those NFTs alone. Plus there are Polygon network fees of ~$0.02 to $0.10 per mint, which is expensive because Decentraland uses gas-heavy meta-transactions.
So launching a medium-sized (4x4) store in DCL with giveaway could cost $100k even in this bear market.
Graphics:
The graphics are much worse than Second Life’s, but better than Roblox and VR Chat. I’m less concerned about the graphics than about the performance, which was very slow even on my gaming PC.
Audio:
There is no consistent background noise in DCL. Every location has its own audio track, and it’s so weird that audio cuts out abruptly when moving between scenes. Most places are eerily devoid of background noise or music. I think a lot of developers should focus more on the sound design.
Mini-Games:
If you’re looking for a gaming experience, DCL is not for you.
The mini-games and RPG games in DCL are horrible. The game engine performs very slowly, and you can’t go 5 minutes without a game-breaking bug. The games are poorly-designed and so boring.
Performance and Bugs:
It takes up to 10 seconds to load new locations, and I often find the game stuttering when I move around. When there are 20+ other players in a location, the constant halting is unbearable.
There were so many times I got stuck waiting for a location to load, but it never loaded. I could teleport to another location and back, but the location still wouldn’t load. DCL is often frustratingly buggy.
I realize the game engine is still in beta at version 0.1.46. But it has been 2 whole years since launch. They’ve had that long to improve the engine, and it still doesn’t run smoothly. Unless they can make it run smoothly, this is probably going to be a dying platform.
Audio glitches were also very jarring. I would often walk around in a room, and the background music would suddenly disappear.
MANA token usage:
I would have a hard time recommending MANA as an investment. The utility exists, but there are so many empty spaces. Unless the platform gets a lot better (in performance and bug-fixes), I don’t expect it to grow. For now, its MANA’s price is entirely speculative.
Overall feelings
Overall, my 1-week virtual vacation in Decentraland was enjoyable. The mini-games, bugs, and performance issues were bad, but the exploration was fun. I could easily come back once a month. There are always special events going on, so there are always new places to explore and activities to check out.